8.27.09 CoZ – XVI The adventure begins in the 3rd story of the necromancer’s tower. Two Death Titans sit at a wooden table playing cards. The wager appears to be a female fey creature trapped inside a glass jar. The titans notice the heroes and stand turning towards them in an unfriendly manner.

Captain Thegel of the Iron Eagles steps forward and tries to bluff the titans into thinking he has orders from Artax. The titans don’t fall for the lie. Thegel tries to intimidate them which also fails. Combat ensues.

Rysiris keeps the titans at distance while Sogwaddle sneaks forward stealing the glass encased fey creature. Sog’s alchemical admixtures and George’s brave applications keep the titans at bay whilst Thegel, Rysiris, and N pummel them into true death.

Thegel finds that the titans are wearing badges with Artax’s symbol on them. He takes these badges.

After the battle Sogwaddle and Rysiris manage to safely open the arcane prison holding a female Eladrin priest of Corellon, Rainmoon (Remove Affliction – 250 gp).

After some discussion it is determined that Rainmoon has been imprisoned for several hundred years. She was sent by her people to investigate the tower and at that time the tower was occupied by an aberrant creature.

Thegel manages to convince her to join our cause even though it is obvious she has great distaste for his mannerisms.

Two iron doors at set at opposite ends of the room and another portal leads up, but appears to be shut.

Thegel allows Rainmoon to pick our path, and the left door is chosen. Careful and stealthy investigation reveals a circular hallway with many doors; beyond the doors are small barracks. One door is arcane locked.

Sogwaddle uses his “Skeleton Key” to unlock the door revealing a narrow hallway. At the end of the hallway an iron door stands slightly ajar. Elven voices can be heard from the other side. Captain Thegel sneaks forward and overhears a brief conversation about a machine and a device.

Thegel concocts a plan to use the stolen badges from the titans to try and bluff the room’s occupants. Sogwaddle comes forward to assist in the bluff, but before the ruse can be employed the two heroes are plunged into darkness.

The PCs find themselves in a battle with an undead necromancer and a vampire lord. The female necromancer uses mirror image to further complicate the battle. Both the undead use their domination powers to turn the heroes against one another.

Regardless, the heroes manage to finally defeat the servants of undeath. They search the room beyond the door which is similar to the room below that was actually in one of the towers many “blisters”.

The difference with this room is that the bizarre “penis-nipple” machine has been disassembled on a work-table. It appears to be filled with crystals and spread out as if the monsters were studying it.

Also on the table is another gemstone key that appears to unlock the portal going up.

Thegel robs the necromancer of her Eladrin Boots.

Before proceeding further, Rysiris invokes “Solace Bole” and the heroes take an extended rest.


Experience Points • 5000 Treasure • Eladrin Boots • 17,000 residuum (from last adventure) Ritual Cast • Remove Affliction – 250 • Solace Bole – 500 Finances • 55,641 + 17,000 – 750 = 71,891 gp/residuum



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